Reputation: 57
So I have a 3D sprite with a 2D character like this
My intend is to add 3D Shadows on the character but a problem occurred. Because I enable the y-billboard mode on my 3D sprite, which means the sprite will always look at the camera, so whenever I changed my camera angles the shadow's direction just gets completely messed up.
As you can see, the shadow also overlaps the player.
I once had a debate about this issue with my very friend, and soon we realized that the solution is pretty much complex. I had run out of ideas and would really appreciate it if anyone could help me to approach the problem, or at least give me some hint about what I might misunderstanding.
(my Godot engine version is 3.05.1 btw, and also sorry for my bad English.)
Upvotes: 0
Views: 1123