Reputation: 49
I have this SFML c++ code that is supposed to load a sprite from a file:
Texture TankTexture;
Sprite tank;
std::string path = "tank.png";
TankTexture.loadFromFile(path);
tank.setTexture(TankTexture);
But it gives me an error after I run the code and crashes my app with a bunch of random characters in the terminal. I have also tried with other images and it doesn't work. I made sure that the sprite is in the same folder as the .cpp file. Still doesn't work. Any ideas?
Here is the mumbo jumbo the console gives me:
Upvotes: 0
Views: 73
Reputation:
I don't see a file extension in your screenshot. Make sure the path in the SFML code is absolute or relative: "./tank.png", and that the file you have saved actually matches that path. (there is no .png in screenshot)
Also using when using SFML its good practice to validate if a texture is loaded or not:
if(!texture.loadFromFile("./tank.png")){
std::cout << "[ERR] could not load image!"
exit(1)
}
If something went wrong and the texture wasn't loaded (ie the image wasn't there), we exit the program.
Upvotes: 3