Reputation: 35
I want to write a fuction to creat a 3D Matrix,but I have a broblem when I try to display it,Please help me,Thanks.
My teacher gave me his codes.His codes can create a 2D array which has Dynamic memory, I want to change his codes to creat a 3D matrix. When I tried to display the Matrix,I realize the array I created is a 2D array,And Because I just begin to use C++,I can't find my mistake.
/*<Array3D.h>*/
#pragma once
#ifndef _ARRAY_3D_H_
#define _ARRAY_3D_H_
//-----------------------------------------
#include <cassert>
#include <vector>
using namespace std;
template<typename T>
class Array3D
{
public:
typedef Array3D<T> _Myt;
Array3D()
: m_nRows(0)
, m_nCols(0)
, m_nDepths(0)
{}
Array3D(size_t r, size_t c,size_t d)
{
Resize(r, c, d);
}
//Allocating memory size
void Resize(size_t r, size_t c,size_t d)
{
if (r == m_nRows && c == m_nCols && d==m_nDepths) { return; }
bool bValid = r > 0 && c > 0 && d>0;
if (!bValid) return;
m_nRows = r;
m_nCols = c;
m_nDepths = d;
m_v.resize(m_nRows * m_nCols * m_nDepths);
}
const T* operator[](size_t r) const
{
assert(r >= 0 && r < m_nRows);
return &(*(m_v.begin() + (r * m_nCols * m_nDepths)));
}
T* operator[](size_t r)
{
assert(r >= 0 && r < m_nRows);
return &(*(m_v.begin() + (r * m_nCols * m_nDepths)));
}
//Gets the start position of a one-dimensional array
const T* GetRawPointer() const { return &(m_v[0]); }
T* GetRawPointer() { return &(m_v[0]); }
long Rows() const
{
return static_cast<long>(m_nRows);
}
long Cols() const
{
return static_cast<long>(m_nCols);
}
long Depths() const
{
return static_cast<long>(m_nDepths);
}
long TotalSize() const
{
return static_cast<long>(m_nRows * m_nCols * m_nDepths);
}
void ClearUp()
{
m_nRows = 0;
m_nCols = 0;
m_nDepths = 0;
m_v.clear();
}
bool IsEmpty() const { return m_v.empty(); }
protected:
vector<T> m_v;// Internally a one-dimensional is used
size_t m_nRows;
size_t m_nCols;
size_t m_nDepths;
};
<Matrix3D.h>
#pragma once
#include "Array3D.h"
class Matrix3D
{
public:
Matrix3D(int r = 0, int c = 0, int d = 0)
{
setSize(r, c, d);
}
void setSize(int r, int c, int d) { m_data3D.Resize(r, c, d); }
void clear() { m_data3D.ClearUp(); }
int rows() const { return m_data3D.Rows(); }
int cols() const { return m_data3D.Cols(); }
int Depths() const { return m_data3D.Depths(); }
void display() const;
//Operator Overloading
float* operator[](int rIndex) { return m_data3D[rIndex]; }
const float* operator[](int rIndex) const { return m_data3D[rIndex]; }
private:
Array3D<float> m_data3D;
};
#include "Matrix3D.h"
#include <iostream>
using namespace std;
void Matrix3D::display() const
{
if (m_data3D.IsEmpty())
{
cout << "empty matrix" << endl;
return;
}
cout << "------------------------" << endl;
const int rows = this->rows();
const int cols = this->cols();
const int Depths = this->Depths();
cout << rows << "x" << cols << "x" << Depths << endl;
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
for(int k = 0 ;k < Depths; k++)
{
cout << m_data3D[i][j][k] << ' '; /*This section will pose an error "E0142"*/
}
cout << endl;
}
}
}
Upvotes: 2
Views: 72
Reputation: 3973
I am going to guess that your teachers class was Array2D
and that you mostly just added m_nDepths
to it to turn it into Array3D
. If this assumption is not right, then my answer here is most likely going to be completely wrong.
But if I am right, then his operator[]
looked something like:
T* operator[](size_t r)
{
assert(r >= 0 && r < m_nRows);
return &(*(m_v.begin() + (r * m_nCols)));
}
Which means that when you then do m_data2D[i][j]
, what happens is that the first [i]
applies to the Array2D
. This, as shown above, returns a pointer (in your case likely a float*
). The [j]
is then applied to this pointer, which results in some pointer arithmetic that results in a float
(for a float *x
; x[y]
means *(x+y)
).
In other words, your teacher stores his 2D array line by line in a 1D array, and when you []
into it you get a pointer to the right line that you can then further []
into.
This is all fine.
The problem is when you add a third dimension to this and try the same approach: The first []
still returns a float*
(but this time to the correct 2D matrix), the second []
returns a float
(the first element in the correct line of the 2D matrix), and the third []
tries to apply to a float
- which it cannot, and you get the error.
There are two ways to fix this:
Array3D::operator[]
to return some kind of 2D array type whose operator[]
works like the original Array2D
.operator[]
approach and replace it with a member function that takes 3 arguments and returns the correct element right away. I think this is what I would prefer myself.For the second option, something like (not tested, rather large chance I messed up the order of the arguments):
T element(size_t x, size_t y, size_t z) const
{
assert(x >= 0 && x < m_nDepths);
assert(y >= 0 && y < m_nCols);
assert(z >= 0 && z < m_nRows);
return *(m_v.begin() + (x * m_nCols * m_nDepths +
y * m_nCols +
z));
}
T& element(size_t x, size_t y, size_t z)
{
assert(x >= 0 && x < m_nDepths);
assert(y >= 0 && y < m_nCols);
assert(z >= 0 && z < m_nRows);
return *(m_v.begin() + (x * m_nCols * m_nDepths +
y * m_nCols +
z));
}
Which turns cout << m_data3D[i][j][k] << ' ';
into cout << m_data3D.element(i,j,k) << ' ';
Upvotes: 1