Reputation: 11
In the Player Model, I want to save the JSON response so that I will get any new computed properties in the future without changing the schema.
But here, I'm getting the error to save the json of type [String: Any].
Any alternative or recommendations...?
Upvotes: 0
Views: 511
Reputation: 35667
Any
is not a supported value type of Map. Looking a the documentation for Map, which shows the definition
public final class Map<Key, Value>
value is a RealmCollectionValue can be one of the following types
This can be either an Object subclass or one of the following types: Bool, Int, Int8, Int16, Int32, Int64, Float, Double, String, Data, Date, Decimal128, and ObjectId (and their optional versions)
One option is to to use AnyRealmValue so it would look like this
class Player: Object {
@Persisted var json = Map<String, AnyRealmValue>()
}
here's how to populate the json with a string and an int
let s: AnyRealmValue = .string("Hello")
let i: AnyRealmValue = .int(100)
let p = Player()
p.json["key 0"] = s
p.json["key 1"] = i
then to get back the values stored in the map:
for key in p.json {
let v = key.value
if let s = v.stringValue {
print("it's a string: \(s)")
} else if let i = v.intValue {
print("it's an int: \(i)")
}
}
and the output
it's a string: Hello
it's an int: 100
Upvotes: 0