Reputation: 83
I am integrating Unity Facebook SDK to a project, right now I am making a log-in system. I have written a script, attached it to an object on a scene, created a button, added the FbLogin method as a listener of OnClick UnityEvent of my button and built an app for Android. Also I have pasted all the needed keys and tokens.
using System.Collections.Generic;
using UnityEngine;
using Facebook.Unity;
class FacebookLoginSystem
{
private void Awake()
{
FB.Init(SetInit, OnHideUnity);
}
void SetInit()
{
if (FB.IsLoggedIn)
{
Debug.Log("Logged in Successfuly!");
}
else
{
Debug.Log("FB is not loggid in");
}
}
void OnHideUnity(bool isGameShown)
{
if (isGameShown)
{
Time.timeScale = 1;
}
else
{
Time.timeScale = 0;
}
}
public void FbLogin()
{
List<string> permessions = new List<string>();
permessions.Add("public_profile");
FB.LogInWithReadPermissions(permessions, AuthCallResult);
}
private void AuthCallResult(ILoginResult result)
{
if (result.Error != null)
{
Debug.Log(result.Error);
}
else
{
if (FB.IsLoggedIn)
{
Debug.Log("FB logged in");
Debug.Log(result.RawResult);
FB.API("/me?fields=first_name", HttpMethod.GET, callbackData);
}
else
{
Debug.Log("Login Failed!");
}
}
}
}
But when I press the button in my build, I get this. ("Something went wrong, we are working on it...") Tell me, please, why does it happen? This happens when I press the button
UPD: I have replaced the methods FbLogin and AuthCallback with these versions. Also I added a serialized field TextForLogging to see my logs in Build, and it tells me that "User cancelled login".
public void FbLogin()
{
var perms = new List<string>() { "public_profile", "email" };
FB.LogInWithReadPermissions(perms, AuthCallback);
}
private void AuthCallback(ILoginResult result)
{
if (FB.IsLoggedIn)
{
// AccessToken class will have session details
var aToken = Facebook.Unity.AccessToken.CurrentAccessToken;
// Print current access token's User ID
Debug.Log(aToken.UserId);
TextForLogging.text += $"\n{aToken.UserId}";
// Print current access token's granted permissions
foreach (string perm in aToken.Permissions)
{
Debug.Log(perm);
TextForLogging.text += $"\n{perm}";
}
FB.API("/me?fields=first_name", HttpMethod.GET, callbackData);
}
else
{
Debug.Log("User cancelled login");
TextForLogging.text += "\nUser cancelled login";
}
}
Upvotes: 1
Views: 236