Reputation: 31
For example, this is what happening right now
struct ContentView: View {
@State var titleLable = "This is basic text"
@State var isTextAnimated: Bool = false
var body: some View {
VStack {
Text(titleLable)
.offset(y: isTextAnimated ? 300 : 0)
.animation(.linear)
Button {
isTextAnimated.toggle()
if isTextAnimated {
titleLable = "New text appeared"
} else {
titleLable = "This is basic text"
}
} label: {
Text("Press")
}
}
.padding()
}
The code above leads to this in Live Preview: click there
This happens if text doesn't change its value ( I need this behaviour with changing ): click there
Upvotes: 3
Views: 1174
Reputation: 31
As an alternative to .matchedGeometryEffect
to animate moving and changing value of Text
view you can "rasterize" text using .drawingGroup()
modifier for Text
. This makes text behave like shape, therefore animating smoothly. Additionally it's not necessary to define separate with linked with .machtedGeometryEffect
modifier which can be impossible in certain situation. For example when new string value and position is not known beforehand.
struct TextAnimation: View {
var titleLabel: String {
if self.isTextAnimated {
return "New text appeared"
} else {
return "This is basic text"
}
}
@State var isTextAnimated: Bool = false
var body: some View {
VStack {
Text(titleLabel)
.drawingGroup() // ⬅️ It makes text behave like shape.
.offset(y: isTextAnimated ? 100 : 0)
.animation(.easeInOut, value: self.isTextAnimated)
Button {
isTextAnimated.toggle()
} label: {
Text("Press")
}
}
.padding()
}
}
Apple's documentation about .drawingGroup modifier
Upvotes: 2
Reputation: 740
edit: I forgot to animate the text change
struct AnimationsView: View {
@State private var buttonWasToggled = false
@Namespace private var titleAnimationNamespace
var body: some View {
VStack {
if !buttonWasToggled {
Text("This is some text")
.matchedGeometryEffect(id: "text", in: titleAnimationNamespace)
.transition(.opacity)
} else {
Text("Another text")
.matchedGeometryEffect(id: "text", in: titleAnimationNamespace)
.transition(.opacity)
.offset(y: 300)
}
Button("Press me") {
withAnimation {
buttonWasToggled.toggle()
}
}
}
}
}
A good way to animate such change is to animate the offset value rather than toggle a boolean:
struct AnimationsView: View {
@State private var title = "This is basic text"
@State private var offset: CGFloat = 0
var body: some View {
VStack {
Text("Some text")
.offset(y: offset)
Button("Press me") {
withAnimation {
// If we already have an offset, jump back to the previous position
offset = offset == 0 ? 300 : 0
}
}
}
}
}
or by using a boolean value:
struct AnimationsView: View {
@State private var title = "This is basic text"
@State private var animated = false
var body: some View {
VStack {
Text("Some text")
.offset(y: animated ? 300 : 0)
Button("Press me") {
withAnimation {
animated.toggle()
}
}
}
}
}
Note the important withAnimation
that indicates to SwiftUI that you want to animate the changes made in the block. You can find the documentation here
The .animation(...)
is optional and used if you want to change the behavior of the animation, such as using a spring, changing the speed, adding a delay etc... If you don't specify one, SwiftUI will use a default value. In a similar fashion, if you don't want a view to animate, you can use add the .animation(nil)
modifier to prevent SwiftUI from animating said view.
Both solutions provided result in the following behavior : https://i.sstatic.net/tlSw1.jpg
Upvotes: 0
Reputation: 150
One of the simplest way to achieve this animation is to embed two Text
inside a ZStack
and modify their opacity, and modify the ZStack's offset rather than the individual Texts. in this way both the offset and the change between two texts will get animated. here is my code:
struct HomeScreen: View {
@State var isTextAnimated: Bool = false
var body: some View {
ZStack{
Text("Hello")
.opacity(isTextAnimated ? 1 : 0)
Text("World")
.opacity(isTextAnimated ? 0 : 1)
}
.offset(y: isTextAnimated ? 150 : 0)
Button(action: {withAnimation{isTextAnimated.toggle()}}){
Text("Press")
}
}
}
Upvotes: 2
Reputation: 53121
To animate the position and the content of the Text
label, you can use matchedGeometryEffect
, as follows:
struct ContentView: View {
@State var isTextAnimated: Bool = false
@Namespace var namespace
var body: some View {
VStack {
if isTextAnimated {
Text("New text appeared")
.matchedGeometryEffect(id: "title", in: namespace)
.offset(y: 300)
} else {
Text("This is basic text")
.matchedGeometryEffect(id: "title", in: namespace)
}
Button {
withAnimation {
isTextAnimated.toggle()
}
} label: {
Text("Press")
}
}
.padding()
}
}
Upvotes: 0