Reputation: 819
This is an animationPlayer created from a Blender import. Then I created a function call track and added a key to call a script function. This worked for idle and walk animation but not for attack animation.
My animatorPlayer, walk animtion. this work fine:
my AnimationTree, only relevant nodes:
Thanks in advance.
I need it to function calls to functions anywhere. it is a critical functionality.
Upvotes: 0
Views: 707
Reputation: 819
I found a solution thanks to: https://godotengine.org/qa/52186/call-method-tracks-animation-work-another-animation-player
"In the animation tree on that blend node's bone filter there was a no name track/bone at the top that was filtered out, it is the call method track."
It's hard to see this.
Upvotes: 1