Reputation: 1948
I have a enemy KinematicBody2D
and I want to slow down both it's movement & animation
I tried Engine.time_scale
but it slows down the entire game,
so is there a way to slow down only a single node without effecting the others ?
Upvotes: 1
Views: 936
Reputation: 40285
There is no API to do that.
For your KinematicBody2D
you could do something like this:
export var speed_factor := 1.0
func _process(delta:float) -> void:
delta *= speed_factor
#...
func _physics_process(delta:float) -> void:
delta *= speed_factor
#...
And for your AnimationPlayer
you can set playback_speed
(which you can also specify when you call play
).
Alternatively you can set playback_process_mode
to ANIMATION_PROCESS_MANUAL
and then call advance
and seek
(in _process
, for example) to make it advance.
Upvotes: 1