Reputation: 36
I'm currently having a problem where I try to render an SVG file to a QLabel and it does not display correctly:
stop sign SVG displayed wrongly in main window
This is how the SVG actually looks like:
I want the SVG to be displayed without scaling (I mean, that's what SVG is all about, isn't it) in it's original square shape. The SVG has a size specified of 256x256, but I don't care about that as long as it fills the layout's cell and it's displayed in its correct aspect ratio.
This is the meaningful part of the header:
class LoginUnavailableWindow : public QWidget {
Q_OBJECT
public:
explicit LoginUnavailableWindow(QWidget *parent = nullptr);
~LoginUnavailableWindow() override;
private:
QHBoxLayout errorLayout {this};
QLabel errorIconLabel {this};
QLabel errorTextLabel {this};
};
And this is the meaningful part of the main cpp:
LoginUnavailableWindow::LoginUnavailableWindow(QWidget *parent) : QWidget(parent) {
/* set overall layout */
errorLayout.addWidget(&errorIconLabel);
errorLayout.addWidget(&errorTextLabel);
errorLayout.setStretch(0, 1);
errorLayout.setStretch(1, 3);
/* apply size constraints */
setMinimumSize(800, 200);
setMaximumSize(800, 200);
errorTextLabel.setAlignment(Qt::AlignCenter);
errorIconLabel.setAlignment(Qt::AlignCenter);
/* set text */
QFont font = errorTextLabel.font();
font.setPointSize(48);
errorTextLabel.setFont(font);
errorTextLabel.setText("Login is currently\nunavailable");
/* render SVG */
QSvgRenderer renderer(ERROR_SVG_PATH);
QPixmap pm(errorIconLabel.size());
pm.fill(QColorConstants::Transparent);
QPainter painter(&pm);
renderer.render(&painter, pm.rect());
errorIconLabel.setPixmap(pm);
}
The actual SVG rendering code was taken from here. One of the problems that I can see is that errorIconLabel.size()
is returning 100x30
which I find very confusing. How do I get the actual size of the layouts cell so that I can calculate at which resolution to render the SVG?
A lot of answers I found would use setScaledContents()
which does cause the pixmap to be displayed at a more reasonable size, but then it's all blurry/pixelated since the SVG is still rendered at the wrong resolution. I would like to achieve this without introducing scaling artifacts.
Upvotes: 0
Views: 733
Reputation: 36
Okay, I was able to solve this on my own. I've realized that the QLabel would only have the size 100x30 returned in the constructor. After the constructor finishes, a resizeEvent is issued directly and inside this resizeEvent the size of that label is returned correctly.
So my solution in the end was to implement void resizeEvent(QResizeEvent *) override
in LoginUnavailableWindow
and to always redraw the SVG when the size would change. In my case I force the window size fixed, but if someone else would do this, it would also solve display problems when the user would resize the window.
Upvotes: 1