Reputation: 11
I want to make customizable character in rive to change his outfit during runtime in flutter, and because there is no way to change assets during runtime I added them in rive and joined to my amimated bones. But i cant find the way to change them whem my main "anim" playing. I wish if I could do it with using inputs as an IDs of clothes. workspace
I make a few animations-states which changes opacity and make visible one clothes and transparent others. I can change them with blend state in state machine but can`t play "anim" at the same time. I expect to someany offer me some way to change clothes
Upvotes: 1
Views: 181
Reputation: 48
I don't know how to solve the problem, I change colors of the animation in this way, maybe I can help you to achieve it.
final bytes = await rootBundle.load(animationPath);
final RiveFile file = RiveFile.import(bytes);
_riveArtboard = file.mainArtboard
..forEachChild((c) {
if (c is Shape) {
if (c.name == 'SKY') {
c.fills.first.paint.colorFilter = ColorFilter.mode(
Customization.variable_6.withOpacity(.9),
BlendMode.lighten);
}
}
return true;
})
..addController(
_controller = SimpleAnimation('Untitled 1'),
);
Upvotes: 0