Reputation: 19
I'm developing a game in swift using SpriteKit. I create an empty Scene using SKScene()
, then present it on SKView
and enable showsNodeCount
and showsPhysics
. Then in the center of my scene appears a circle of physics object, which is <SKPhysicsBody> type:<Circle> representedObject:[(null)]
with collisionBitMask
set to 4294967295
.
The debug node count states 1 node, but physics body node
property is nil
and scene's children
array is empty. My guess is that it is a scene node.
IDK if related, but graphs and entities are empty too.
I set collisionBitMask
to 0 at sceneDidLoad()
using physicsWorld.body(at: .zero)
, but it get's a bit on my nerves, and looks a bit like a crutch. Is there a way to get rid of it, instead of changing collisionBitMask
?
Upvotes: 0
Views: 72