Reputation: 198
I'm setting the height and width to 100 when setting the PlaneGemoetry
. Then I am scaling to the exact same size later using plane.scale(100, 100, 1);
. But the scaled plane is much bigger. Why is the exact same dimensions so different? Am I doing something wrong, or is the scale values really completely different?
My expectation is that when I set the scale to 100, 100 it should not change size because that's the same size I created it at.
var geometry = new THREE.PlaneGeometry(100, 100, 2, 2 ); //<--- sets scale here
var plane = new THREE.Mesh( geometry, material );
plane.scale.set( 100, 100, 1 ); //< -- why does 100, 100 suddenly turn into a completely
Here's a codepen for the issue: https://codepen.io/carelesscourage/pen/zYLbZBv
Upvotes: 0
Views: 41
Reputation: 28462
Scaling is multiplicative. So your original size * scale is the equivalent of doing
100 * 100 = 10000
You’re getting a plane that’s ten thousand units wide. If you want to return to its initial size, just set the scale to 1, since 100 * 1 = 100
Upvotes: 1