Reputation: 148
I’m (still) working on a small project controlling DMX-lights (using Art-Net). At the moment I’m working on the “Movement-generator” and what I basically do is to use sine and cosine to calculate the DMX values (0-255) for the pan- and tilt-channel, like with this method:
public void runSineMovement() {
double degrees = x;
double radians = Math.toRadians(degrees);
double sine = Math.sin(radians);
double dmxValue = (int) ((sine * 127) + 127);
dmxValuesOBJ.setDmxValuesInArray(1, (int) dmxValue);
SendArtnet.SendArtnetNow();
x = x + 1;
if (x > 360) {
x = 1;
}
}
x = 1
I then have a ScheduledExecutorService that will call that method on a regular interval, like this:
int speed = 100;
ScheduledExecutorService executorService = Executors.newSingleThreadScheduledExecutor();
executorService.scheduleAtFixedRate(SineMovement::runSineMovement, 0, 100000 * speed, TimeUnit.NANOSECONDS);
Above is working just fine, moving head (tilt-channel in this example) is moving perfectly. Now I want to use the “fine-channel”, that is, go from 8bit to 16bit (from 1 channel to 2 channels controlling the tilt-channel) so I can get smooth movement even at very slow speed. Remember, "fine-channel" have to go from 0 to 255 first and then "coarse-channel" can go to 1, then "fine-channel" from 0 to 255 and then "coarse-channel" to 2, and so on.
Earlier I build a movement-generator with “triangle-effect” where I looped from 0 to 65.536 and back to 0 and so on, and on every run I calculated the “coarse-channel” (counter/256) and the “fine-channel” (counter % 256) and that approach is working just fine.
Any ideas on how to approach this when using sine and cosine when generating the effect? Can I use the approach from the triangle-generator calculating “coarse” and “fine” using division and modulus?
EDIT: When thinking about it, I don't think the "fine" should have the form as a sine-wave, I mean, the "fine" will (if using sine) go very, very, fast, both up and down, and that will mess things up if the "coarse" is still going "up". I guess the correct is that the "fine" will always have the sawtooth-shape -> sawtooth from zero to max when coarse is going up, and sawtooth from max to zero when coarse is going down. Does that makes sense?
Thanks 😊
Upvotes: 0
Views: 232
Reputation: 5145
You should calculate the sine-wave just for the values 0 - 65535 and then use the splitting method you used for the triangle waveform to part it to the two channels like this:
public void runSineMovement() {
x = (x + 1) % 360; // this increments x and "wraps around" between 0-359
double radians = Math.toRadians(x);
double sine = Math.sin(radians);
int dmxValue = (int) (sine * 32767.0 + 32767.0);
int fineDmxValue = dmxValue & 255; // "lowByte"
int coarseDmxValue = (dmxValue >> 8) & 255; // "hiByte"
// TODO: set your DMX values here and send them
}
In this code I used several improvements:
I replaced your increment + if
for the x value with an increment and a modulus calculation.
I used improved typing:
double
constants wherever possible (32767.0
instead of 32767
) so the program doesn't cast the int
to a double
in each run.int dmxValue
instead of casting to int
multiple times.Instead of division and modulus for your coarse and fine values I used the faster bit shift right (>>
) and binary and (&
) operators.
The fine value consists of the 8 least significant bits of your number, so you can simply "mask out" all the others with a binary and operation.
The coarse value consist of the "other" 8 bits (most significant bits of a 16-bit value, that you are effectively using), so you can bring them 8 bits ot the right (equals a division by 2 to the power of 8), and then - just to make sure, again mask out all other bits.
Don't mix up the logical AND (&&
) with the binary AND &
used here, the former one can only be used with boolean
values.
Why will this work: the fine value will not oscillate between 0 and 255 (in a sine form!) for each change of the coarse value, because the code calculates just one sine wave and "splits" the values into fine and coarse. So if you have e.g. a value of 255 for dmxValue
, this will give you fineDmxValue
as 255 and coarseDmxValue
as 0. But for a value of 256 for dmxValue
, the fineDmxValue
will be 0 while the coarseDmxValue
will be 1.
The calculation of fine and coarse is independent of the way you generate your waveform in dmxValue
.
Upvotes: 3