Reputation: 809
As I wanted to animate an image in projectile motion, My code is as follows, but it did not reach the target and give projectile animation, any help please?
-(void)timeLine
{
dTime += 0.1;
.................
double s_x = inVel * cos(angle1) ; // the X speed
double s_y = inVel * sin(angle1) ; // the Y speed
NSLog(@"sx = %i",s_x);
NSLog(@"sy = %i",s_y);
x = oX + (s_x * dTime);
y = oY + ( ( s_y * dTime) - (0.5 * 9.8 * dTime * dTime));
NSLog(@"x = %i",x);
NSLog(@"y = %i",y);
imageViewForAnimation.x += x;
imageViewForAnimation.y -= y;
}
Upvotes: 3
Views: 213
Reputation: 47072
imageViewForAnimation.x += x;
imageViewForAnimation.y -= y;
These lines don't seem right to me. You are calculating the actual x and y each time, not the difference moved since the last time. I'm also uncertain why one was being added and one was being subtracted, but that's beside the point. Basically, try changing the lines to
imageViewForAnimation.x = x;
imageViewForAnimation.y = y;
Also, you're doing some calculations over and over which only need to be done once. v_x == s_x (or it should within floating point error) as well as v_y == s_y. You only need to calculate v_x and V_y once beforehand rather than calculating them every time you update the coordinates.
Upvotes: 1