Reputation: 433
So, I've been doing xml layout for a project that involves getting a horizontal scrollable row of images on a screen, and did so using just a horizontalscrollview. and a bunch of imagebuttons. I used an include to put this on another xml layout page and another programmer will then populate the images dynamically.
My question is, how would the gallery control benefit us? I haven't done much Java programming and I've seen some instruction online of how to implement this control, but not a lot on WHY you would use this. It looks like this control works mainly via Java insertion via array, but other than that I can't tell what the benefits are from reading over my way of just creating the layout and having this other programmer insert his own images manually.
Another related question - do these images for a gallery need to me imageviews, or can they be imagemaps? Currently they are imagemaps because we want them to be clicable to go to a user's profile, etc.
Thanks!
Upvotes: 0
Views: 931
Reputation: 6716
Gallery is nearly perfect. In one of my projects I do have a LinearLayout with a Gallery in it:
<Gallery
android:id="@+id/gallery"
android:layout_height="0dip"
android:layout_weight="1"
android:layout_width="fill_parent"
android:spacing="2dip" />
An activity implements OnItemClickListener:
public class MyActivity extends Activity implements OnItemClickListener {
A data structure contains all items and is send to an adapter:
private void processGallery() {
adapter = new MyAdapter(this, containers, appName);
if (adapter != null) {
gallery.setAdapter(adapter);
}
}
@Override
public void onItemClick(final AdapterView<?> adapterView, final View view, final int position, final long id) {
if (containers != null) {
container = containers.get(position);
if (container != null) {
// Handle selected image
}
}
}
The adapter is a usual BaseAdapter - nothing magic:
public class MyAdapter extends BaseAdapter {
private ArrayList<Container> containers;
private Context context;
public int getCount() {
return containers.size();
}
public Object getItem(final int position) {
return containers.get(position);
}
public long getItemId(final int position) {
return position;
}
public View getView(final int position, final View contentView, final ViewGroup viewGroup) {
ImageView imageView = new ImageView(context);
Container container = containers.get(position);
if (container != null) {
// Do your image thing here
}
return imageView;
}
public MyAdapter(final Context context, final ArrayList<Container> containers, final String appName) {
this.context = context;
this.containers = containers;
}
}
This simple code gives a horizontal scrolling image gallery with clickable items. The click is send to the activity - no need to do something fancy in the adapter. I removed from the code shown here a DrawableCache that I use because my items do come from the web.
Upvotes: 2