Reputation:
This has been making me want to tear out my hair all day. I'm trying to make it so when I press the right-arrow key, my speed will go to 10. I know that my methods that make my sprite move work, because if I set a value beforehand, it moves across the screen. It's the KeyListener that isn't doing anything:
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
public class Sprite implements KeyListener{
public Image player = Toolkit.getDefaultToolkit().getImage("player.png");
int x, y, dx, dy;
public void doInit(){
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(600, 400);
window.setLocationRelativeTo(null);
window.getContentPane().add(new ImageDraw());
window.setVisible(true);
window.setIgnoreRepaint(true);
window.createBufferStrategy(2);
window.getContentPane().addKeyListener(this);
}
public Image getSpriteHandle(){
return player;
}
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_RIGHT){
dx = 10;
}
} //end keyPressed
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_RIGHT){
dx = 0;
}
}
public void keyTyped(KeyEvent arg0) {
}
public int moveX(){
return dx;
}
} //end class
Please help me!
Upvotes: 2
Views: 2761
Reputation: 324157
It's the KeyListener that isn't doing anything
You should NOT be using a KeyListener.
Swing was designed to be used with Key Bindings. You can map an Action to a KeyStroke even when a component doesn't have focus.
Upvotes: 5