Reputation: 45
Please could me someone explain to me how does work this calculation? this formula works (its derivation)? I do not get it :(
framerate = (1 / gameTime.ElapsedGameTime.TotalSeconds);
From documentation I read that gameTime.ElapsedGameTime.TotalSeconds should return value Time since the last call to Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)
wouldn't we want time since the last call to Draw() method?
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Upvotes: 1
Views: 203
Reputation: 58
You can actually also use "gameTime.ElapsedGameTime.TotalSeconds" in the Draw() method.
protected override void Draw(GameTime gameTime)
{
framerate = 1/(float)gameTime.ElapsedGameTime.TotalSeconds;
// other draw code here ...
}
"gameTime.ElapsedGameTime.TotalSeconds" return the delta time since the last draw call. So dividing 1 by the delta time returns some kind of a frequency.
Our framerate is the "frequency" (f) and our delta time is the "period"(T).
Upvotes: 0