Reputation: 23
I would like to program a text input with xna, everything works, only the German letters "ö, ä, ü" are not recognized and there is no enum for these keys on the keyboard. When I enter it, the key "Keys.None" comes out. How can I check the entry of these keys?
I dont want to use another framework, so is there a way to check the input with xna monogame keyboard class?
Upvotes: 1
Views: 52