Reputation: 11
I would want to make a button like this. Is there a way or is it just not possible?
I looked over the documentation but couldn't find what I was looking for. Just buttons for the inspector, menu items, and the tools overlay, but it's not what I'm looking for. Maybe it is that I just don't know how to look for something on the internet, if that's the case sorry for the inconvenience. And if you have an idea I would appreciate you share it. Thank you for taking the time.
Upvotes: 0
Views: 770
Reputation: 90813
Not on a PC but this is the source code of the Account Drop-down you see the usage of EditorToolbarElementAttribute
[EditorToolbarElement("Services/Account", typeof(DefaultMainToolbar))] sealed class AccountDropdown : EditorToolbarDropdown { ...
and then in your case inherit from EditorToolbarButton
instead.
Also see the source code of DefaultMainToolbar
-> possible that it is not that easy to add additional items as seemingly there needs to be a spot reserved for the button - can't verify this right now
Also note that the type is internal so you don't have direct access to it! You need a bridge assembly .. e.g. naming your assembly Unity.InternalAPIEditorBridge001
, this works because unity exposes their internal types accessible to assemblies with certain names
Upvotes: 0