Reputation: 554
I'm currently writing a class which allows getting and setting interal program options and it should be quite flexible and easy to use. Specifically, an option is identified by an enum type and a value type, which have a one-on-one relationship. For example, an enum IntType will contains options which have an int type.
I had in mind the following code, but have no idea how to get it working or whether I'm trying to use templates in a way i shouldn't.
enum IntType {OPTION1, OPTION2}
enum StringType { OPTION3, OPTION4}
template<class T, class T2>
class Policy{
public:
T2 getValue(const T& a);
void setValue(const std::string& name, const T2& a);
...
}
class A: public Policy<IntType, int>, public Policy<Stringtype, std::string>, ...{
...
}
Each enum constant has one associated string representation, which is constant, but options are also taken as string input into the program, so I have to be able to deduce from a string which option I should change.
But obviously, this code cannot be used to directly call set or get values without qualifying its full template specialization. So
A* a = ...
a->setValue("intoption", 5);
will not work.
Any pointers on what I should use to get this working?
A partial answer on how to derive at compile time that OPTION1 maps to int and IntType, ... would also be great.
Thanks in advance, Broes
Upvotes: 1
Views: 135
Reputation: 70000
Since you are filling the data at runtime, template
s are not viable for this design. Runtime polymorphism with virtual
function will be a good choice. For example,
class Options; // Say this is the class of interest
class DataType {
public:
virtual Options& getOptions () = 0;
};
class IntType : public DataType {
public:
Options& getOptions (); // implement for 'int' type
};
class StringType : public DataType {
public:
Options& getOptions (); // implement for 'std::string' type
};
Now, class A
should contain a pointer to DataType
;
class A {
DataType *pData;
public:
void setValue (DataType *p) { pData = p; }
...
};
Usage:
A *a = ...;
a->setValue(new IntType); // take care of heap allocation / stack allocation
Upvotes: 0
Reputation: 299960
It is not necessary to pass both the Enum
and the type. You can deduce the enum value from the type itself thanks to a traits class:
template <typename T>
struct PolicyTraits;
template <>
struct PolicyTraits<int> { static Enum const value = IntType; }
// ... and so on ...
Your selection is obviously a bit more difficult. For templates to work correctly you need selection based on compile constants, be they constants or types. This requires the names of your options to be constants.
A revised implementation would thus be:
template<class Name, class Type>
class Policy{
public:
Type getValue(Name);
void setValue(Name, Type const&);
...
}
This can be used as:
struct IntOption {};
class A: public Policy<IntOption, int> {};
int main() {
A a;
a.setValue(IntOption(), 3);
}
Also, you might be interested in looking up How Boost does it and perhaps use their library.
Upvotes: 2