Reputation: 1
I need to create a mesh and its skeleton with data that is already present as raw data (Vertices, Indices, TextureCoordinates, Normals, Bones, Weights, Positions, and so on). I have a MeshGeometryModel3D
fully setup and it works perfectly with the Helix Toolkit SharpDX in WPF. It currently represents a character without its skeleton / animations. Now, I want to attach a skeleton to it. I just don't find any documentation to do so. I looked at the examples but the only interesting thing I found, was the "BoneSkin" Example, but it's loading a fbx file without doing it with raw data.
I think atleast, that I need something other than a MeshGeometryModel3D
, because it is missing any bone bindings so I found BoneSkinnedMeshGeometry3D
but it seems to be missing important features like "Materials".
I tried:
MeshGeometryModel3D
, but seems to be incompatible with bonesBoneSkinnedMeshGeometry3D
class but it seems to be missing important features like Materials and I'm not sure how to use this class, because I don't find any documentation.Upvotes: 0
Views: 168
Reputation: 954
You need to use BoneSkinMeshGeometryModel3D
with BoneSkinMeshGeometry3D
.
Upvotes: 0