Reinhard Männer
Reinhard Männer

Reputation: 15247

How to use a rotated/scaled image as custom material in Reality Composer Pro?

I am playing with custom materials in Reality Composer Pro. It is easy to add an image to the project browser and use it as diffuse color in a MaterialXPreviewSurface (see image). However, the text that is correctly displayed in the shader graph pane, 1) is mapped turned by 90° right in the 3D display, and 2) fills the surface of the virtual object n-times copied. I tried to turn and scale the image to get a correct display, but apparently the orientation and scale of the image has no effect.

I also tried to find a node that allows to turn or scale the input image, but could not find one. I could probably turn and scale the virtual object, apply the custom material, and maybe I could then turn and scale it back. But is this the expected procedure?

enter image description here

Upvotes: 1

Views: 781

Answers (1)

Memtimen
Memtimen

Reputation: 86

OK, this is how to make it happen:

Texcoord -> UsdTransform2D -> image

enter image description here

Upvotes: 1

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