Reputation: 502
Apologies in advance for any mistakes on terminology, I'm really really new to this
I'm completely new to 3d (and it's maths) but as a personal exercise I'm doing my own game engine that displays a simple wireframe.
I've implemented rotate (x, y and z), orthogonal, isometric, perspective projection matrices (column major) and a look_at function.
I've got a list of points and my rudimentary pipeline (on keypress) is as follows:
However I want to be able to:
The reason I want to rotate around the z axis and not the y is because I haven't implemented any coordinate system and the hardcoded camera and target values are for an isometric projection.
How can I do this?
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