Reputation: 447
I need to measure a period of time that can last up to a few hours. I'm assuming the normal way to do this would be something like:
Date date = new Date();
...wait some time...
(new Date()).getTime() - date.getTime())
But could a user change Android's clock back an hour to cheat the game and make the timespan shorter? Would reading time from an online source be the best solution?
Upvotes: 6
Views: 2072
Reputation: 12367
new Date()
uses System.currentTimeMillis()
which depends on the OS clock - and is subject to change when the user changes the system date and time.
You should use System.nanoTime()
, which has following properties:
/**
* Returns the current value of the most precise available system
* timer, in nanoseconds.
*
* <p>This method can only be used to measure elapsed time and is
* not related to any other notion of system or wall-clock time.
* The value returned represents nanoseconds since some fixed but
* arbitrary time (perhaps in the future, so values may be
* negative). This method provides nanosecond precision, but not
* necessarily nanosecond accuracy. No guarantees are made about
* how frequently values change. Differences in successive calls
* that span greater than approximately 292 years (2<sup>63</sup>
* nanoseconds) will not accurately compute elapsed time due to
* numerical overflow.
*
* <p> For example, to measure how long some code takes to execute:
* <pre>
* long startTime = System.nanoTime();
* // ... the code being measured ...
* long estimatedTime = System.nanoTime() - startTime;
* </pre>
*
* @return The current value of the system timer, in nanoseconds.
* @since 1.5
*/
public static native long nanoTime();
This can not be manipulated by just changing the system date.
Upvotes: 11