Reputation: 108
I am creating a simple map with a circle overlay and every time I run it on the sim I get the warning below. How can I get rid of it? I tried adding the circle overlay using a method but the warning still did not go away. When I geocode a location for Europe I also get another code (second one below). I could not find anything on the web about these two.
Missing MeshRenderables for ground mesh layer for (2/2) of ground tiles. Tile debug info: (Key: 0.1.2.255 t:34 kt:0, Has mesh errors: 0, MeshInstance count: 2, PendingMaterial count: 2, Invisible MeshInstances count: 0 | Key: 1.1.2.255 t:34 kt:0, Has mesh errors: 0, MeshInstance count: 2, PendingMaterial count: 2, Invisible MeshInstances count: 0)
No config pack found for key Europe Central Shields
Code:
import SwiftUI
import MapKit
struct MapView: UIViewRepresentable {
@State private var coordinate = CLLocationCoordinate2DMake(45.5202471, -122.6741949)
let city: String
let state: String
let country: String
let is100: Bool
func makeUIView(context: Context) -> MKMapView {
let mapView = MKMapView()
mapView.delegate = context.coordinator
let geocoder = CLGeocoder()
var address = "\(city), \(state), \(country)"
if state.isEmpty {
address = "\(city), \(country)"
}
geocoder.geocodeAddressString(address) { placemarks, error in
if let placemark = placemarks?.first, let location = placemark.location {
self.coordinate = location.coordinate
mapView.setCenter(self.coordinate, animated: true)
let region = MKCoordinateRegion(center: coordinate, latitudinalMeters: is100 ? 20000 : 10000, longitudinalMeters: is100 ? 20000 : 10000)
mapView.setRegion(region, animated: true)
let regionRadius = is100 ? 10000.0 : 3500.0
let circle = MKCircle(center: coordinate, radius: regionRadius)
mapView.addOverlay(circle)
}
}
return mapView
}
func updateUIView(_ uiView: MKMapView, context: Context) {}
func makeCoordinator() -> Coordinator {
Coordinator()
}
class Coordinator: NSObject, MKMapViewDelegate {
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if let circle = overlay as? MKCircle {
let circleRenderer = MKCircleRenderer(circle: circle)
circleRenderer.strokeColor = UIColor.black
circleRenderer.fillColor = UIColor.green.withAlphaComponent(0.5)
circleRenderer.lineWidth = 1.0
return circleRenderer
}
return MKOverlayRenderer(overlay: overlay)
}
}
}
Upvotes: 5
Views: 3073