Reputation: 157
I'm building a habit tracking app using Jetpack Compose and I'm facing an issue with animating a Circular Progress Bar based on derived state. The goal is to animate the progress bar based on the ratio of checked habits to total habits, and the progress should update whenever the values change.
Here's what I've tried:
I have a ProgressCard composable that calculates the progress using derived state and animateFloatAsState.
I'm observing the checkedHabits and totalHabits values from a ViewModel as Flow values using collectAsState.
I'm using the derived state approach to calculate the progress and handle NaN values by setting an initial value.
Here is the relevant code.
CircularProgressbar.kt:
package com.shahzaman.habitslog.habitFeature.presentation.components
import android.content.ContentValues.TAG
import android.util.Log
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.size
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.drawscope.Stroke
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
@Composable
fun CircularProgressbar(
progress: Float = 0f,
size: Dp = 60.dp,
thickness: Dp = 8.dp,
animationDuration: Int = 1000,
animationDelay: Int = 0,
foregroundIndicatorColor: Color = MaterialTheme.colorScheme.primary,
backgroundIndicatorColor: Color = foregroundIndicatorColor.copy(alpha = 0.5f),
extraSizeForegroundIndicator: Dp = 6.dp
) {
Log.d(TAG, "CircularProgressbar: $progress")
// It remembers the number value
var numberR by remember {
mutableStateOf(-1f)
}
// Number Animation
val animateNumber = animateFloatAsState(
targetValue = numberR,
animationSpec = tween(
durationMillis = animationDuration,
delayMillis = animationDelay
), label = ""
)
// This is to start the animation when the activity is opened
LaunchedEffect(Unit) {
numberR = progress
}
Box(
contentAlignment = Alignment.Center,
modifier = Modifier
.size(size = size)
) {
Canvas(
modifier = Modifier
.size(size = size)
) {
// Background circle
drawCircle(
color = backgroundIndicatorColor,
radius = size.toPx() / 2,
style = Stroke(width = thickness.toPx(), cap = StrokeCap.Round)
)
val sweepAngle = (animateNumber.value / 100) * 360
// Foreground circle
drawArc(
color = foregroundIndicatorColor,
startAngle = -90f,
sweepAngle = sweepAngle,
useCenter = false,
style = Stroke(
(thickness + extraSizeForegroundIndicator).toPx(),
cap = StrokeCap.Butt
)
)
}
// Text that shows number inside the circle
Text(
text = (animateNumber.value).toInt().toString() + "%",
style = MaterialTheme.typography.titleMedium
)
}
}
Preogress card:
package com.shahzaman.habitslog.habitFeature.presentation.components
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.material3.Card
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.shahzaman.habitslog.habitFeature.presentation.ui.theme.Patua_One
@Composable
fun ProgressCard(
modifier: Modifier,
totalHabits: Int,
checkedHabits: Int,
) {
val progress: Float = remember(checkedHabits, totalHabits) {
val calculatedProgress = (checkedHabits.toFloat() / totalHabits.toFloat()) * 100f
if (calculatedProgress.isNaN()) {
0f
} else {
calculatedProgress
}
}
Card(
modifier = modifier
.fillMaxWidth(),
shape = MaterialTheme.shapes.large
) {
Row(
modifier = Modifier
.fillMaxWidth()
.padding(16.dp),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically
) {
Column(
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
text = "You are almost there!",
style = MaterialTheme.typography.bodyLarge.copy(
fontFamily = Patua_One
)
)
Spacer(modifier = Modifier.height(6.dp))
Text(
text = "${checkedHabits}/${totalHabits} day goals completed",
style = MaterialTheme.typography.labelLarge
)
}
CircularProgressbar(
progress = progress
)
}
}
}
ViewModel:
val totalHabits by viewModel.getTotalHabits().collectAsState(initial = 0)
val checkedHabits by viewModel.getCheckedHabits().collectAsState(initial = 0)
Additional Information:
checkedHabits
and totalHabits
values are correctly updating and reflecting the changes in the ViewModel.Question:
ProgressCard
composable or the ViewModel to ensure the derived state calculation and animation work seamlessly?animateFloatAsState
in combination with derived state calculations that might be causing this behavior?collectAsState
? Should I use a different approach to observe these values?Any guidance or suggestions to help me resolve this issue and ensure that the Circular Progress Bar animates smoothly based on derived state would be highly appreciated.
Thank you in advance for your assistance!
Upvotes: 0
Views: 684
Reputation: 3222
I have created an example for you. which shows a complete demo. You can customize as per your choice.
Check out the code
import androidx.compose.runtime.Composable
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.size
import androidx.compose.material.Button
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.*
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawBehind
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.drawscope.Stroke
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.TextUnit
import androidx.compose.ui.unit.dp
@Composable
fun Ex14() {
Column(horizontalAlignment = Alignment.CenterHorizontally) {
val currentIndex = remember { mutableStateOf(0) }
val totalIndex = remember { mutableStateOf(5) }
val bigTextSuffix = remember { mutableStateOf("0/5") }
val status = remember { mutableStateOf("Remaining") }
CustomComponent(
indicatorValue = currentIndex.value * 20,
maxIndicatorValue = 100,
bigTextSuffix = bigTextSuffix.value,
smallText = status.value
)
if (currentIndex.value == totalIndex.value) {
status.value = "Done"
}
Button(onClick = {
if (currentIndex.value < totalIndex.value) {
currentIndex.value = currentIndex.value + 1
bigTextSuffix.value = "${currentIndex.value}/${totalIndex.value}"
}
}) {
Text("Click")
}
}
}
@Composable
fun CustomComponent(
canvasSize: Dp = 300.dp,
indicatorValue: Int = 0,
maxIndicatorValue: Int = 100,
backgroundIndicatorColor: Color = MaterialTheme.colors.onSurface.copy(alpha = 0.1f),
backgroundIndicatorStrokeWidth: Float = 10f,
foregroundIndicatorColor: Color = MaterialTheme.colors.primary,
foregroundIndicatorStrokeWidth: Float = 10f,
bigTextFontSize: TextUnit = MaterialTheme.typography.h3.fontSize,
bigTextColor: Color = MaterialTheme.colors.onSurface,
bigTextSuffix: String = "0/0",
smallText: String = "Remaining",
smallTextFontSize: TextUnit = MaterialTheme.typography.h6.fontSize,
smallTextColor: Color = MaterialTheme.colors.onSurface.copy(alpha = 0.3f)
) {
var allowedIndicatorValue by remember {
mutableStateOf(maxIndicatorValue)
}
allowedIndicatorValue = if (indicatorValue <= maxIndicatorValue) {
indicatorValue
} else {
maxIndicatorValue
}
var animatedIndicatorValue by remember { mutableStateOf(0f) }
LaunchedEffect(key1 = allowedIndicatorValue) {
animatedIndicatorValue = allowedIndicatorValue.toFloat()
}
val percentage =
(animatedIndicatorValue / maxIndicatorValue) * 100
val sweepAngle by animateFloatAsState(
targetValue = (3.6 * percentage).toFloat(),
animationSpec = tween(1000), label = "sweep"
)
val animatedBigTextColor by animateColorAsState(
targetValue = if (allowedIndicatorValue == 0)
MaterialTheme.colors.onSurface.copy(alpha = 0.3f)
else
bigTextColor,
animationSpec = tween(1000)
)
Column(
modifier = Modifier
.size(canvasSize)
.drawBehind {
val componentSize = size / 1.25f
backgroundIndicator(
componentSize = componentSize,
indicatorColor = backgroundIndicatorColor,
indicatorStrokeWidth = backgroundIndicatorStrokeWidth,
)
foregroundIndicator(
sweepAngle = sweepAngle,
componentSize = componentSize,
indicatorColor = foregroundIndicatorColor,
indicatorStrokeWidth = foregroundIndicatorStrokeWidth,
)
},
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
EmbeddedElements(
bigText = bigTextSuffix,
bigTextFontSize = bigTextFontSize,
bigTextColor = animatedBigTextColor,
smallText = smallText,
smallTextColor = smallTextColor,
smallTextFontSize = smallTextFontSize
)
}
}
fun DrawScope.backgroundIndicator(
componentSize: Size,
indicatorColor: Color,
indicatorStrokeWidth: Float,
) {
drawArc(
size = componentSize,
color = indicatorColor,
startAngle = 0f,
sweepAngle = 360f,
useCenter = false,
style = Stroke(
width = indicatorStrokeWidth,
cap = StrokeCap.Round
),
topLeft = Offset(
x = (size.width - componentSize.width) / 2f,
y = (size.height - componentSize.height) / 2f
)
)
}
fun DrawScope.foregroundIndicator(
sweepAngle: Float,
componentSize: Size,
indicatorColor: Color,
indicatorStrokeWidth: Float,
) {
drawArc(
size = componentSize,
color = indicatorColor,
startAngle = 0f,
sweepAngle = sweepAngle,
useCenter = false,
style = Stroke(
width = indicatorStrokeWidth,
cap = StrokeCap.Round
),
topLeft = Offset(
x = (size.width - componentSize.width) / 2f,
y = (size.height - componentSize.height) / 2f
)
)
}
@Composable
fun EmbeddedElements(
bigText: String,
bigTextFontSize: TextUnit,
bigTextColor: Color,
smallText: String,
smallTextColor: Color,
smallTextFontSize: TextUnit
) {
Text(
text = smallText,
color = smallTextColor,
fontSize = smallTextFontSize,
textAlign = TextAlign.Center
)
Text(
text = "$bigText",
color = bigTextColor,
fontSize = bigTextFontSize,
textAlign = TextAlign.Center,
fontWeight = FontWeight.Bold
)
}
Outputs
Hope It Solves Your Problem !!
Upvotes: 4