V S Vuca
V S Vuca

Reputation: 39

How to prevent wall trim-sheets seams in Unity 3D URP?

Please take a look at the image. I have two planes touching, and I want to avoid seams in URP.

What is the best practice to mitigate this problem?

I tried, changing A-Aliasing in URP settings, and adding flaps to the edge of planes(extruding a bit on the sides of a plane), but I would like not to add more geometry. The level is only an indoor scene, with no environmental lighting.

enter image description here

Upvotes: 0

Views: 211

Answers (1)

V S Vuca
V S Vuca

Reputation: 39

Ok so I found the partial solution The problem was that my UV was up to the edge and leaving some pixels and giving a bleed to a texture semi-fixed the problem. The seams are not visible from 2 unit but are from far...

The Final Solution -- give UV much more space 16-20px between islands and edges of texture!!!

Upvotes: 0

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