Reputation: 39
Please take a look at the image. I have two planes touching, and I want to avoid seams in URP.
What is the best practice to mitigate this problem?
I tried, changing A-Aliasing in URP settings, and adding flaps to the edge of planes(extruding a bit on the sides of a plane), but I would like not to add more geometry. The level is only an indoor scene, with no environmental lighting.
Upvotes: 0
Views: 211
Reputation: 39
Ok so I found the partial solution The problem was that my UV was up to the edge and leaving some pixels and giving a bleed to a texture semi-fixed the problem. The seams are not visible from 2 unit but are from far...
The Final Solution -- give UV much more space 16-20px between islands and edges of texture!!!
Upvotes: 0