Reputation: 11
So, I've beem working on a basic 3D Renderer on desmos using this formula for projection: V(x,y,z)=v(x-X_cam,y-Y_cam,-z-zZ_cam)
However, when I step backwards, everything in the scene moves apart instead of just getting smaller. How would I remedy this? The full thing is here: 3D Renderer
Upvotes: 1
Views: 31