Reputation: 101
So I have "n" number of child gameobjects that are sorted by the parents horizontal layout component.
These child gameobjects are cards, they have a front and a backside represented with different images.
To flip the card I change the y rotation of the gameobject and switch the image sprite.
The flipping works and looks fine.
GOAL: I want to add an eventtrigger to be able to call my flip method when the gameobject or the image is clicked.
Problem: The eventtrigger doesn't seem to work on rotated gameobjects.
I don't really want to use colliders because then I would need to update collider sizes all the time and I dont think thats necessary.
Upvotes: -1
Views: 32
Reputation: 101
Disabling "Ignore Reversed Graphics" in Canvas setting fixed this problem.
Upvotes: 0