Olex
Olex

Reputation: 320

How to apply a texture to a geodesic sphere in SceneKit

When I apply a texture to a non-geodesic sphere the sphere has one look, but when SCNSphere.isGeodesic is set to true, the sphere has an absolutely different look (i.e. not a rotation of the first look).

As I understand the API expects a texture in a different UV mapping. Any ideas? Nothing on the topic in the documentation.

Upvotes: 1

Views: 69

Answers (0)

Related Questions