Reputation: 320
When I apply a texture to a non-geodesic sphere the sphere has one look, but when SCNSphere.isGeodesic
is set to true
, the sphere has an absolutely different look (i.e. not a rotation of the first look).
As I understand the API expects a texture in a different UV mapping. Any ideas? Nothing on the topic in the documentation.
Upvotes: 1
Views: 69