Taru
Taru

Reputation: 2732

How can I change the variable to which a C++ reference refers?

If I have this:

int a = 2;
int b = 4;
int &ref = a;

How can I make ref refer to b after this code?

Upvotes: 116

Views: 99953

Answers (10)

xuancong84
xuancong84

Reputation: 1609

Formally speaking, that is impossible as it is forbidden by design. Practically speaking, that is possible if you want to hack it.

A references is stored as a pointer, so you can always change where it points to as long as you know how to get its address. Similarly, you can also change the value of const variables, const member variables or even private member variables when you don't have access to.

For example, the following code has changed class A's const private member reference:

#include <iostream>
using namespace std;

class A{
private:
    const int &i1;
public:
    A(int &a):i1(a){}
    int geti(){return i1;}
    int *getip(){return (int*)&i1;}
};

int main(int argc, char *argv[]){
    int i=5, j=10;
    A a(i);
    cout << "before change:" << endl;
    cout << "&a.i1=" << a.getip() << " &i=" << &i << " &j="<< &j << endl;
    cout << "i=" << i << " j=" <<j<< " a.i1=" << a.geti() << endl;
    i=6; cout << "setting i to 6" << endl;
    cout << "i=" << i << " j=" <<j<< " a.i1=" << a.geti() << endl;

    *(int**)&a = &j; // the key step that changes A's member reference

    cout << endl << "after change:" << endl;
    cout << "&a.i1=" << a.getip() << " &i=" << &i << " &j="<< &j << endl;
    cout << "i=" << i << " j=" <<j<< " a.i1=" << a.geti() << endl;
    j=11; cout << "setting j to 11" << endl;
    cout << "i=" << i << " j=" <<j<< " a.i1=" << a.geti() << endl;
    return  0;
}

Program output:

before change:
&a.i1=0x7fff1b624140 &i=0x7fff1b624140 &j=0x7fff1b624150
i=5 j=10 a.i1=5
setting i to 6
i=6 j=10 a.i1=6

after change:
&a.i1=0x7fff1b624150 &i=0x7fff1b624140 &j=0x7fff1b624150
i=6 j=10 a.i1=10
setting j to 11
i=6 j=11 a.i1=11

As you can see that a.i1 initially points to i, after the change, it points to j.

However, doing so is considered as dangerous and thus unrecommended, because it defeats the original purpose of reference. The design purpose of reference in C/C++ language is to forbid alterations of its content at programming level. So if it ends up that you need to alter its value, then you should consider define that variable as a pointer instead. Moreover, the solution proposed here is assuming that the reference is implemented as a pointer (which is true in most of the compiler implementations but not all). So it will NOT work when the underlying implementation is not a pointer (and it will cause your program to crash in that case).

Upvotes: 10

ivaigult
ivaigult

Reputation: 6677

It is impossible, as other answers state.

However, if you store your reference in a class or struct, you could re-create the whole thing using placement new, so the reference is re-bound. As @HolyBlackCat noted, don't forget to use std::launder to access the re-created object or use the pointer returned from the placement new. Consider my example:

#include <iostream>

struct A {
    A(int& ref) : ref(ref) {}
    // A reference stored as a field
    int& ref;    
};

int main() {
  int a = 42;
  int b = 43;

  // When instance is created, the reference is bound to a
  A ref_container(a);
  std::cout << 
    "&ref_container.ref = " << &ref_container.ref << std::endl <<
    "&a = " << &a << std::endl << std::endl;

  // Re-create the instance, and bind the reference to b
  A* new_ref_container = new(&ref_container) A(b);
  std::cout <<
    // &ref_container and new_ref_container are the same pointers
    "&ref_container = " << &ref_container << std::endl <<
    "new_ref_container = " << new_ref_container << std::endl <<
    "&new_ref_container.ref = " << &new_ref_container->ref << std::endl <<
    "&b = " << &b << std::endl << std::endl;

  return 0;
}

demo

The output is:

&ref_container.ref = 0x7ffdcb5f8c44
&a = 0x7ffdcb5f8c44

&ref_container = 0x7ffdcb5f8c38
new_ref_container = 0x7ffdcb5f8c38
&new_ref_container.ref = 0x7ffdcb5f8c40
&b = 0x7ffdcb5f8c40

Upvotes: 0

John Humphreys
John Humphreys

Reputation: 39304

You can't reassign a reference, but if you're looking for something that would provide similar abilities to this you can do a pointer instead.

int a = 2;
int b = 4;
int* ptr = &a;  //ptr points to memory location of a.
ptr = &b;       //ptr points to memory location of b now.

You can get or set the value within pointer with: 

*ptr = 5;     //set
int c = *ptr; //get

Upvotes: 27

David C. Bishop
David C. Bishop

Reputation: 6615

With C++11 there is the new(ish) std::reference_wrapper.

#include <functional>

int main() {
  int a = 2;
  int b = 4;
  auto ref = std::ref(a);
  //std::reference_wrapper<int> ref = std::ref(a); <- Or with the type specified
  ref = std::ref(b);
}

This is also useful for storing references in containers.

Upvotes: 112

Zhaolin Feng
Zhaolin Feng

Reputation: 536

This is possible. Because under the hood, reference is a pointer. The following code will print "hello world"

#include "stdlib.h"
#include "stdio.h"
#include <string>

using namespace std;

class ReferenceChange
{
public:
    size_t otherVariable;
    string& ref;

    ReferenceChange() : ref(*((string*)NULL)) {}

    void setRef(string& str) {
        *(&this->otherVariable + 1) = (size_t)&str;
    }
};

void main()
{
    string a("hello");
    string b("world");

    ReferenceChange rc;

    rc.setRef(a);
    printf("%s ", rc.ref.c_str());

    rc.setRef(b);
    printf("%s\n", rc.ref.c_str());
}

Upvotes: 3

Taster
Taster

Reputation: 49

You can make a reference wrapper very easy using the placement new:

template< class T >
class RefWrapper
{
public:
    RefWrapper( T& v ) : m_v( v ){}

    operator T&(){ return m_v; }
    T& operator=( const T& a ){ m_v = a; return m_v;}
    //...... //
    void remap( T& v )
    {
        //re-map  reference
        new (this) RefWrapper(v);
    }

private:
    T& m_v;
};


 int32 a = 0;
 int32 b = 0;
 RefWrapper< int > r( a );

 r = 1; // a = 1 now
 r.remap( b );
 r = 2; // b = 2 now

Upvotes: 3

visu
visu

Reputation: 43

Although its a bad idea as it defeats the purpose of using references, it is possible to change the reference directly

const_cast< int& >(ref)=b;

Upvotes: -7

Mark B
Mark B

Reputation: 96281

That's not possible in the way you want. C++ just doesn't let you rebind what a reference points to.

However if you want to use trickery you can almost simulate it with a new scope (NEVER do this in a real program):

int a = 2;
int b = 4;
int &ref = a;

{
    int& ref = b; // Shadows the original ref so everything inside this { } refers to `ref` as `b` now.
}

Upvotes: 6

Griwes
Griwes

Reputation: 9029

You cannot reassign a reference.

Upvotes: 9

Bj&#246;rn Pollex
Bj&#246;rn Pollex

Reputation: 76848

This is not possible, and that's by design. References cannot be rebound.

Upvotes: 132

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