Reputation:
I am fairly new to AS3, so here is my problem.
I have two text input boxes p1 and p2. I want to do a conditional test to see if p1 has the focus. If it does not, then p2 must have the focus. Here is some code I am trying to get to work.
if ((Selection.getFocus()) == (p1totalScore.text)){
p1Score();
} p2Score();
Thanks for your help.
David
Upvotes: 1
Views: 3264
Reputation: 1
Adobe will get you 99% of the way: 'http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/fl/managers/FocusManager.html'
I just changed the function to return the name of the control that has focus, instead of the instance name that their example returns.
private function focusChange(e:FocusEvent):void {
var ti_now:InteractiveObject;
ti_now = fm.getFocus();
trace("Focus now: ", ti_now.name);
}
Upvotes: 0
Reputation: 15955
Without a FocusManager, you could test what the stage is returning for focus:
(If you have textInput1 and textInput2 on the art-board)
import flash.events.MouseEvent;
import fl.controls.TextInput;
var textInput1:TextInput;
var textInput2:TextInput;
stage.addEventListener(MouseEvent.CLICK, mouseClickHandler);
function mouseClickHandler(event:MouseEvent):void
{
if(stage.focus == textInput1.textField)
trace("text field 1 has focus.");
else if(stage.focus == textInput2.textField)
trace("Text field 2 has focus.");
}
I think a better approach than you're attempting is to add event handlers for focus change:
import fl.controls.TextInput;
import fl.managers.FocusManager;
import flash.events.FocusEvent;
var textInput1:TextInput;
var textInput2:TextInput;
var focusManager:FocusManager = new FocusManager(this);
textInput1.addEventListener(FocusEvent.FOCUS_IN, textInput1FocusHandler);
textInput2.addEventListener(FocusEvent.FOCUS_IN, textInput2FocusHandler);
function textInput1FocusHandler(event:FocusEvent):void
{
trace("textInput1 has focus.");
}
function textInput2FocusHandler(event:FocusEvent):void
{
trace("textInput2 has focus.");
}
Upvotes: 2