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Reputation: 11

Is there any limitation allocating FMod class?

I'm trying to make sounds, using FMod. I made a class using FMod, let's say it 'Sound class'. And error occurs when I make a pointer of Sound class. I found that error occurs when I allocate Sound class more than or equal to 16. But I don't know this is the "real cause". So I ask here.

Is there any limitation allocation FMod class?

This is constructor.

        cout << "constructor sound : " << ++count << endl; // To count how many pointers I made.
    FMOD_RESULT result = FMOD_System_Create(&m_pSystem);
    if (result != FMOD_OK) // Error occurs here when count is more than or equal to 16. Returns false.
        assert(false);

    FMOD_System_Init(m_pSystem, 32, FMOD_INIT_NORMAL, nullptr);

I want to know whether number matters.

Upvotes: 0

Views: 40

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