Lumi
Lumi

Reputation: 1

Unity URP custom line shader rendering flickering/artifacts, especially at high angle and distance

screenshot As you can see lines disappear at the end and it also flickers when moving the camera.

I am rendering these lines using shader graph UV node and smoothstep. there is nothing suspicious going on in the shader graph code so I have not included it.

I am using "Single" precision float.

I tried:

Upvotes: 0

Views: 299

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