Reputation: 982
<!doctype html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script>
<script>
function Frame(){
this.divs=[];
this.extra = new Array(2000);
}
Frame.prototype.reloadMapMarker = function(){
//appendMapMarker2();
appendMapMarker1();
};
function divClick(){
}
//a big surprise!!!
function appendMapMarker1(){
var div = document.getElementById('test');
$(div).empty();
var frag=document.createDocumentFragment();
for(var i=0; i<100; i++){
var newDiv=document.createElement('div');
newDiv.onclick = divClick;
newDiv.innerHTML = String(i);
frag.appendChild(newDiv);
frame.divs.push(newDiv);
}
div.appendChild(frag);
}
//less memory leak
function appendMapMarker2(){
var div = document.getElementById('test');
var str = [];
for(var i=0; i<100; i++){
str.push('<div onclick="divClick()" style="margin:2px;border:1px solid #eee;">',i,'</div>');
frame.divs.push(div.children[div.children.length-1]);
}
div.innerHTML = str.join('');
}
var frame =new Frame();
window.onload=function(){
setInterval(frame.reloadMapMarker,100);
};
</script>
</head>
<body>
<div id="test"></div>
</body>
Both appendMapMarker1 and appendMapMarker2 will cause a memory leak, but appendMapMarker2 is much better than appendMapMarker1.
Can you tell me why this code causes a memory leak and why appendMapMarker2 is better than appendMapMarker1?
Upvotes: 0
Views: 378
Reputation: 829
Your memory leak is quite obvious. You put an "infinite" number of elements in your frame.divs
array. So reset the frame.divs
array each time you call the appendMapMaker* function. Basically like this:
function appendMapMarker*() {
frame.divs = [];
// ....
}
Upvotes: 1