Reputation: 43
I just can't use Unity! Every time when I want to open my project I have an error and Unity reccomends me to open project in Safe Mode. When the project's opening is finished (doesn't matter if I open it Safe Mode or not) I can do litteraly NOTHING - there's no objects on the scene, I can't open prefab, etc. There's error in the console "Internal build system error. read the full binlog without getting a BuildFinishedMessage, while the backend process is still running"
And when I try to create a new project it seems like it's gonna open, but i see this error. This project appears in the Unity Hub, but when I click on it, there's another problem.
I tried a lot of things, that I saw on the internet, for example: deleting "Library" folder or deleting "Cache" folder. I also tried to reinstall Unity Editor and Hub - nothing happened.
So, StackOverflow is my last hope. 😟
Edit: Sometimes when I try to open project I can see this.
Upvotes: 3
Views: 8416
Reputation: 1
I found that my problem was at the level of my command prompt. the cmd.exe was moved I repaired it and it works perfectly
Upvotes: 0
Reputation: 1
hopefully this would fix your issue
Upvotes: 0
Reputation: 1
Just a quick "me, too" post: Encountered the same error w/ the project stored on an external SSD. Moved the project to another drive & it cleared up. No idea why that drive hates Unity so much, but it's a constant pain in the rump.
Upvotes: -1
Reputation: 33
I got this error right after I created a new C# script. Hadn't even opened the script yet. So I closed out of the project, reopened it, and the error was gone. For a while. Then it came back. No solution, except I think I'll go back to Godot. This is about my third time to try to use Unity. I like the way it works, but I don't trust it at all.
Upvotes: 0
Reputation: 51
maybe you missed some modules to install, if you want to build in windows, then except windows support, you also need to install universal windows build support.
Upvotes: 0
Reputation: 23
This happened to me recently.
If it’s a project specific error, try to delete the Library and the Logs folder in your project. Then restart your PC. After this, start Unity Hub/Unity as administrator. For some users this fixed the issue.
But it looks like this is a Unity issue for you. Same for me! In my case the issue was installing Unity on a secondary hard drive with insufficient file permissions. For some reason windows would always reset my permission overrides and Unity would not be able to read/write from it‘s editor directory.
So the solution was to install Unity on my C:/ drive under C:/users/[USERNAME]/Unity/… Also try moving the Project to the same Hard Drive as the Unity install.
Upvotes: 1