qwdza54
qwdza54

Reputation: 135

Unity, movement of a sheet

I'm not sure how to ask the question to be clear, I'll explain my problem. I apologize in advance if the question may be unclear or perhaps even banal, I'm still learning the world of Unity.

I want to create a sheet (in this case with a 12-sided shape) where, by raising one of the edges of the sheet, the others follow the raised edge but in any case other edges remain attached. I tried to carry out some tests, the first immediately abandoned which used a simple mesh (modelled on blender) where through "MeshFilter" I tried to deform the sheet, but without having been successful. The second attempt was to model the sheet with the usual 12-sided shape, but dividing each single face of the shape, subsequently with unity I applied "Configurable joints" to connect one edge of the sheet to its previous and subsequent edge . This way, I can make the flaps follow but I don't get what I want. How can I develop this thing? What is the best method (that is not too heavy for a smartphone's memory) to be able to make the flaps linked to each other?

I hope the question was clear enough, if it wasn't, I will try to specify even better what I have in mind and what the objective would be. I also attach a screenshot of the shape of the sheet (Some sides are invisible as I did not model the internal faces, as it is a test mesh)

Thanks everyone for the help :)

enter image description here

Upvotes: 1

Views: 58

Answers (1)

kubo man
kubo man

Reputation: 1

There's a cloth component that I think might help you

Upvotes: 0

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