Reputation: 135
I'm not sure how to ask the question to be clear, I'll explain my problem. I apologize in advance if the question may be unclear or perhaps even banal, I'm still learning the world of Unity.
I want to create a sheet (in this case with a 12-sided shape) where, by raising one of the edges of the sheet, the others follow the raised edge but in any case other edges remain attached. I tried to carry out some tests, the first immediately abandoned which used a simple mesh (modelled on blender) where through "MeshFilter" I tried to deform the sheet, but without having been successful. The second attempt was to model the sheet with the usual 12-sided shape, but dividing each single face of the shape, subsequently with unity I applied "Configurable joints" to connect one edge of the sheet to its previous and subsequent edge . This way, I can make the flaps follow but I don't get what I want. How can I develop this thing? What is the best method (that is not too heavy for a smartphone's memory) to be able to make the flaps linked to each other?
I hope the question was clear enough, if it wasn't, I will try to specify even better what I have in mind and what the objective would be. I also attach a screenshot of the shape of the sheet (Some sides are invisible as I did not model the internal faces, as it is a test mesh)
Thanks everyone for the help :)
Upvotes: 1
Views: 58
Reputation: 1
There's a cloth
component that I think might help you
Upvotes: 0