Reputation: 708
I want to create a class library using C# (would be a part of Avalonia app) that is going to calculate the same deviceUniqueIdentifier
as Unity' SystemInfo.deviceUniqueIdentifier
does. I know how to do this for Windows - using System.Management library and there is also the parameters written that should be used to calculate the uid (there is also the solution).
So the problem that the is no a word about how does the Unity do it on linux. The main question is how to calculate the same uid using C# for linux?
(It is supported on linux, see)
The question is not a duplicate of this because it only explains how to calculate hash on Windows machines.
Upvotes: 0
Views: 39