Reputation: 3184
I found CGPathCreateCopyByStrokingPath on iOS 5.0 quite convenient to use but it is available on iOS 5 and later.
Is there any simple way to achieve the same path copying on iOS 4?
Upvotes: 2
Views: 1167
Reputation: 33126
I use this, which is compatible across IOS5 and IOS4+. It works 100% if you use the same fill + stroke color. Apple's docs are a little shady about this - they say "it works if you fill it", they don't say "it goes a bit wrong if you stroke it" - but it seems to go slightly wrong in that case. YMMV.
// pathFrameRange: you have to provide something "at least big enough to
// hold the original path"
static inline CGPathRef CGPathCreateCopyByStrokingPathAllVersionsOfIOS( CGPathRef
incomingPathRef, CGSize pathFrameRange, const CGAffineTransform* transform,
CGFloat lineWidth, CGLineCap lineCap, CGLineJoin lineJoin, CGFloat miterLimit )
{
CGPathRef result;
if( CGPathCreateCopyByStrokingPath != NULL )
{
/**
REQUIRES IOS5!!!
*/
result = CGPathCreateCopyByStrokingPath( incomingPathRef, transform,
lineWidth, lineCap, lineJoin, miterLimit);
}
else
{
CGSize sizeOfContext = pathFrameRange;
UIGraphicsBeginImageContext( sizeOfContext );
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(c, lineWidth);
CGContextSetLineCap(c, lineCap);
CGContextSetLineJoin(c, lineJoin);
CGContextSetMiterLimit(c, miterLimit);
CGContextAddPath(c, incomingPathRef);
CGContextSetLineWidth(c, lineWidth);
CGContextReplacePathWithStrokedPath(c);
result = CGContextCopyPath(c);
UIGraphicsEndImageContext();
}
}
Upvotes: 3
Reputation: 2953
Hmmm -- don't know if this qualifies as "simple", but check out Ed's method in this SO post.
Upvotes: 1