Reputation: 12444
Currently I am having a issue switching views using Core Animation. I want to fade through black switching to my next view. Right now it does not do anything besides lose touch events from my original view. What am I doing wrong in the code below?
Edit1 Code:
- (void)changeView1ToView2 {
CABasicAnimation *fadeout= [CABasicAnimation animationWithKeyPath:@"opacity"];
[fadeout setDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:)];
[fadeout setToValue:[NSNumber numberWithFloat:0]];
[fadeout setDuration:0.5];
[[self.view layer] addAnimation:fadeout forKey:@"alpha"];
}
- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag {
[self.view addSubview:self.view2.view];
self.view2.view.frame = [UIScreen mainScreen].bounds;
[self.view2.view setAlpha:0];
CABasicAnimation *fadein = [CABasicAnimation animationWithKeyPath:@"opacity"];
[fadein setToValue:[NSNumber numberWithFloat:1.0]];
[fadein setDuration:0.5];
[[self.view2.view layer] addAnimation:fadein forKey:@"alpha"];
}
Ok I added self, look at my new code above. view2 is a UIViewController, thats why I am doing .view after it. The app is only going to be available on iOS 5 or up so thats not a problem. But what I am trying to achieve is switching views using Core Animation, and have each UIViewController manage their own views. I am just switching views using Core Animation instead of usual means.
Upvotes: 1
Views: 557
Reputation: 1232
If you're looking to have only one root view on screen at one time (and by the looks of that call to [UIScreen mainScreen].bounds
, you are), then I'd suggest swapping the views at the UIWindow
level. Without animations, this would look something like this:
// Assuming UIViewControllers called view1 and view2 as members of some
// (non-UIViewController) controller class (self, in this case)
//and that view1.view is in the application's window's subviews collection
[self.view1.view removeFromSuperview];
[[UIApplication sharedApplication].delegate.window addSubview:self.view2.view];
In terms of not seeing the views actually swap, you need to ensure that your animation preserves the changes you make during the animation. Specifically, you need to set the following:
myAnimation.fillMode = kCAFillModeForwards;
myAnimation.removedOnCompletion = NO;
Your methods can then be adjusted to take all this into account. For example, your animationDidStop:finished:
method might look like this:
- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag
{
[self.view1.view removeFromSuperview];
[self.view2.view setAlpha:0];
[[UIApplication sharedApplication].delegate.window addSubview:self.view2.view];
CABasicAnimation *fadein = [CABasicAnimation animationWithKeyPath:@"opacity"];
[fadein setToValue:[NSNumber numberWithFloat:1.0]];
[fadein setDuration:0.5];
fadein.fillMode = kCAFillModeForwards;
fadein.removedOnCompletion = NO;
[[self.view2.view layer] addAnimation:fadein forKey:@"alpha"];
}
You may need to muck around with it a bit to ensure that everything is firing correctly.
Upvotes: 1