Reputation: 837
I'm trying to compile an openCL program on Ubuntu with an NVIDIA card that worked once before,
#include <CL/cl.h>
#include <iostream>
#include <vector>
using namespace std;
int main() {
cl_platform_id platform;
cl_device_id device;
cl_context context;
cl_command_queue command_queue;
cl_int error;
if(clGetPlatformIDs(1, &platform, NULL) != CL_SUCCESS) {
cout << "platform error" << endl;
}
if(clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 1, &device, NULL) != CL_SUCCESS) {
cout << "device error" << endl;
}
context = clCreateContext(NULL, 1, &device, NULL, NULL, &error);
if(error != CL_SUCCESS) {
cout << "context error" << endl;
}
command_queue = clCreateCommandQueue(context, device, 0, &error);
if(error != CL_SUCCESS) {
cout << "command queue error" << endl;
}
return 0;
}
I compile it like so,
g++ -I/usr/local/cuda/include -L/usr/lib/nvidia-current -lOpenCL opencl.cpp
and I get this result
/tmp/ccAdS9ig.o: In function `main':
opencl.cpp:(.text+0x1a): undefined reference to `clGetPlatformIDs'
opencl.cpp:(.text+0x3d): undefined reference to `clGetDeviceIDs'
opencl.cpp:(.text+0x65): undefined reference to `clCreateContext'
opencl.cpp:(.text+0x85): undefined reference to `clCreateCommandQueue'
collect2: ld returned 1 exit status
but nm -D /usr/lib/nvidia-current/libOpenCL.so
tells me that libOpenCL.so at least contains clGetPlatformIDs
0000000000002400 T clGetKernelWorkGroupInfo
0000000000002140 T clGetMemObjectInfo
0000000000002e80 T clGetPlatformIDs
0000000000002de0 T clGetPlatformInfo
0000000000002310 T clGetProgramBuildInfo
00000000000022f0 T clGetProgramInfo
00000000000021f0 T clGetSamplerInfo
Am I missing something.
Upvotes: 40
Views: 63006
Reputation: 145
In my case I compiled a c++ application but linked a C library. The included header file for that lib did not specify the function prototypes as extern "C" so the linker was searching for a decoarated function name instead of the plain C name. Specifying extern "C" around the C header includes solved this problem for me.
extern "C" {
#include "cheader.h"
}
Upvotes: 6
Reputation: 370
Alternatively you can add the header and library path to your global variables.
export CPLUS_INCLUDE_PATH=$CPLUS_INCLUDE_PATH:/usr/local/cuda/include
export LIBRARY_PATH=$LIBRARY_PATH:/usr/lib/nvidia-current
You can also try to set
export PATH=$PATH:/usr/local/cuda/bin
It should be possible to run now
g++ opencl.cpp
Upvotes: 0
Reputation:
when you are linking, the order of your libraries and source files makes a difference. for example for your case,
g++ -I/usr/local/cuda/include -L/usr/lib/nvidia-current -lOpenCL opencl.cpp
functions defined in the OpenCL library might not be loaded, since there nothing before them asking for a look-up. however if you use,
g++ opencl.cpp -I/usr/local/cuda/include -L/usr/lib/nvidia-current -lOpenCL
then any requests for functions will be found in the OpenCL library and they will be loaded.
Upvotes: 47
Reputation: 12700
From the gcc
man page:
-llibrary
-l library
Search the library named library when linking. (The second alternative with the library as a separate argument is only for POSIX compliance and is not recommended.)
It makes a difference where in the command you write this option; the linker searches and processes libraries and object files in the order they are specified. Thus, foo.o
-lz bar.o searches library z after file foo.o but before bar.o. If bar.o refers to functions in z, those functions may not be loaded.
The linker searches a standard list of directories for the library, which is actually a file named liblibrary.a. The linker then uses this file as if it had been specified
precisely by name.
So try to specify the -lOpenCL
after the file argument in your compile command.
You also search for symbols in libOpenCL.so, which is a shared library file. With your command you link your program agains a static library, in the format libOpenCL.a
.
Upvotes: 31