Reputation: 105
I'm building simple SDL2 project on Windows, and I want to print some text on SDL2 screen.
It works with absolute path, but I want to use relative path. I've tried relative path on TTF_OpenFont
but it returns nullptr
.
Project directory:
Project Directory
├─bin
│ └─debug
│ main.exe
│ SDL2.dll
│ SDL2_image.dll
│ SDL2_ttf.dll
│
├─res
│ font.ttf
│
└─src
main.cpp
renderwindow.cpp
renderwindow.hpp
renderwindow.cpp:
#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
//...
TTF_Font *font = TTF_OpenFont("../res/font.ttf", 16);
if (font == nullptr)
{
std::cout << "Font couldn't load." << std::endl;
}
//... font displaying stuff
Output:
Font couldn't load.
I don't know weather relative path starts at wherer cpp file is or executable file is so, I tried both.
TTF_OpenFont("../res/font.ttf", 16)
and TTF_OpenFont("../../res/font.ttf", 16)
And, sicne I'm on Windows, I tired with different directory separator by replacing /
with \\
.
But none of them worked.
Upvotes: 0
Views: 282