Reputation: 1
I'm facing a challenge with A-Frame (version 1.4.0) regarding camera collision in my virtual reality scene. Despite employing various techniques such as using the collide attribute, integrating a raycaster for the camera, and exploring other potential solutions, I'm still unable to prevent the camera from passing through objects in the scene.
What I've Tried: I applied the collide attribute to the a-box entity, and simultaneously, I experimented with a raycaster for the camera entity. Despite these efforts, the camera still passes through the objects in the A-Frame scene without the expected collision behavior.
What I Expect: I expect the camera to collide with objects in the A-Frame scene, ensuring it doesn't pass through them and delivering a realistic virtual reality experience. However, the current behavior doesn't show the anticipated collision detection.
<html>
<head>
<script src="https://aframe.io/releases/1.4.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-extras/dist/aframe-extras.min.js"></script>
</head>
<body>
<a-scene>
<a-box position="0 0 -5" rotation="0 45 0" scale="2 2 2" collision color="tomato"></a-box>
<a-sky color="#EEEEFF" material="src: ./sky.jpg" geometry=""></a-sky>
<a-entity id="cameraEntity" camera="" universal-controls="" kinematic-body=""
mouse-controls="pointerlockEnabled: false" data-aframe-inspector-original-camera="" position="0 1.6 0"
grabbable look-controls wasd-controls>
<a-entity id="cursorImage" cursor="fuse: true; fuseTimeout: 1000" position="0 0 -1"
scale="0.00001 0.00001 0.00001" geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.03"
material="color: red; shader: flat" light="type: ambient; intensity: 1.2" raycaster="">
</a-entity>
</a-entity>
</a-scene>
</body>
</html>
This is the code I tried. I appreciate any insights or suggestions on how to effectively implement camera collision in A-Frame to address this issue. Thank you!
Upvotes: 0
Views: 107
Reputation: 1
Ensure you are using the latest versions of A-Frame and aframe-extras. You mentioned using A-Frame 1.4.0, but your HTML snippet includes version 1.2.0. Updating these might bring in bug fixes or improved features that could help with collision detection.
Upvotes: 0