Reputation: 2143
I am new to signals in angular and i want to change my input signal from within component
selected = input(false);
I would except to do somethin like this
this.selected().set(true)
this.selected.set(true)
But that doesn't seem to work. What am i missing :)
Upvotes: 17
Views: 33969
Reputation: 57791
In the docs these is the details for input signal!
InputSignal is represents a special Signal for a directive/component input.
An input signal is similar to a non-writable signal except that it also carries additional type-information for transforms, and that Angular internally updates the signal whenever a new value is bound.
So this type of signal is a good alternative for @Input
of angular, it also has the power to throw an error when no input is provided, when you configure it as selected = input.required
so it can be used to mandate passing input properties!
Since the signal is non-writable we cannot set the value, we can only accept values coming from the parent element!
Upvotes: 6
Reputation: 27439
As of Angular 17.2.0-next.1:
Input signals are read-only inside the component that receives them.you can't change the input signal directly. you have to use a computed property to calculate a new value based on it.
_select = signal(false);
hasSelected = computed(() => this.selected() || this._select());
Update:
In Angular 17.2.0-rc.1 release, we can use the model input feature. This feature enables model() to return a writable signal that implicitly defines an input/output pair. This pair can be used either in two-way bindings to keep two values in sync or by binding individually to the input and output.
@Directive({
selector: 'counter',
standalone: true,
host: {
'(click)': 'increment()',
}
})
export class Counter {
value = model(0);
increment(): void {
this.value.update(current => current + 1);
}
}
@Component({
template: `<counter [(value)]="count"/> The current count is: {{count()}}`,
})
class App {
count = signal(0);
}
Upvotes: 25