solid
solid

Reputation: 63

How use Immediate number in AGAL

For example, I want to output red color in fragment shader.

HLSL:

return float4(1,0,0,1);

asm:

def c0, 1, 0, 0, 1
mov oC0, r0

How to implement this in AGAL?

Upvotes: 0

Views: 355

Answers (1)

ansiart
ansiart

Reputation: 2571

mov oc, fc0

you have to pass in the red constant via:

context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 0, Vector.<Number>([1.0, 0.0, 0.0, 1.0]));

unfortunately, you can't define a constant in agal.

Upvotes: 0

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