Reputation: 2544
This is my code:
void Main()
{
StarTrek baseClass = new StarTrek();
NewGeneration childClass = new NewGeneration();
baseClass.ShowEnum();
childClass.ShowEnum();
}
public class StarTrek
{
internal enum Characters
{
Kirk, Spock, Sulu, Scott
}
public void ShowEnum()
{
Type reflectedEnum = typeof(Characters);
IEnumerable<string> members = reflectedEnum.GetFields()
.ToList()
.Where(item => item.IsSpecialName == false)
.Select(item => item.Name);
string.Join(", ", members).Dump();
}
}
public class NewGeneration : StarTrek
{
internal new enum Characters
{
Picard, Riker, Worf, Geordi
}
}
ShowEnum always displays:
Kirk, Spock, Sulu, Scott
even if it was called in the NewGeneration class. Am I missing/misunderstanding something? Is there a way for ShowEnum to use the NewGeneration.Characters instead of StarTrek.Characters?
Upvotes: 5
Views: 8357
Reputation: 69
class Program
{
public static void Main()
{
StarTrek baseClass = new StarTrek();
NewGeneration childClass = new NewGeneration();
baseClass.ShowEnum();
childClass.ShowEnum();
Console.ReadLine();
}
}
public class StarTrek
{
internal enum Characters
{
Kirk, Spock, Sulu, Scott
}
public virtual void ShowEnum()
{
Type reflectedEnum = typeof(Characters);
IEnumerable<string> members = reflectedEnum.GetFields()
.ToList()
.Where(item => item.IsSpecialName == false)
.Select(item => item.Name);
Console.WriteLine(string.Join(", ", members.ToArray()));
}
}
public class NewGeneration : StarTrek
{
internal new enum Characters
{
Picard, Riker, Worf, Geordi
}
public override void ShowEnum()
{
Type reflectedEnum = typeof(Characters);
IEnumerable<string> members = reflectedEnum.GetFields()
.ToList()
.Where(item => item.IsSpecialName == false)
.Select(item => item.Name);
Console.WriteLine(string.Join(", ", members.ToArray()));
}
}
Upvotes: 1
Reputation: 30813
public class StarTrek
{
internal virtual IList<string> Characters
{
get
{
return new List<string> { Kirk, Spock, Sulu, Scott };
}
}
public void ShowEnum()
{
string.Join(", ", Characters).Dump();
}
}
public class NewGeneration : StarTrek
{
internal override IList<string> Characters
{
get
{
return new List<string> { Picard, Riker, Worf, Geordi };
}
}
}
Upvotes: 1
Reputation: 499012
You can't overload enum
s - they are not classes or structs.
With internal new
you are simply hiding the original property, though, since you are ShowEnum
is defined on the base class, the base class implementation of the property is called.
Upvotes: 2
Reputation: 1500675
Your second enum is shadowing the first one, in just the same way as declaring a new field within NewGeneration
would. Nested types aren't polymorphic - the code in ShowEnum
will always refer to StarTrek.Characters
; the code is built against that type at compile-time.
It's not really clear what you're trying to do, but you definitely can't do it in the way that you're trying. If you want polymorphic behaviour you have to be using methods, properties or events, which must then be declared virtual in order to be overridden in the derived class.
(It's worth noting that overloading and overriding are different, by the way - your question refers to overloading but I think you meant overriding.)
Upvotes: 6