Reputation: 5675
Ok, I know that operator.
is not overloadable but I need something like that.
I have a class MyClass
that indirectly embeds (has a) a std::string
and need to behave exactly like a std::string
but unfortunately cannot extend std::string
.
Any idea how to achieve that ?
Edit: I want that the lines below to compile fine
MyClass strHello1("Hello word");
std::string strValue = strHello1;
const char* charValue = strHello1.c_str();
Upvotes: 3
Views: 259
Reputation: 20730
Trying to sum-up all the discussions, it looks like you will never find a suitable dolution because ... your requirements are in cotraddiction.
If what I summed up collecting all the peaces (suggestion: edit your question otherwise all the answerer will risk to be lost) is correct you are in trouble with 3 & 4 (note the 3. derives from the concept of "assignment", and you can do noting to change it, while 4. comes from you directly)
Now, I can try to reverse-engineer your psychology (because you didn't provide good information about what your class represent and why you cannot "extend" a string) I can find two possibility neither of which will fit all the above requirements.
Store a string into your class and make your class to behave as a std::string. There are threee ways to come to this point:
a. embed a string and make your class to decay to it: essentially your class must contain
.
operator std::string&() { return my_string; } //will allow l-value assignments
operator const std::string&() const { return my_string; } //will allow r-value usage
const char* c_str() const { return my_string.c_str(); }
b. derive from std::string. In fact that's like having an anonymous my_string in it, which "decay" operations implicit. Not that different as above.
c. embed or privately derive, and rewrite the std::string interface delegating the std::string functions. It's just a long typing to get exactly the b. result. so what the f..k? (this last question is dedicated to all the ones that believe a. or b. will break encapsulation. c. will break it as well, it will only take longer!)
In this last case, what you need is a class that decay automatically into std::string as a value. So you need, in your class
operator std::string() const { return your_lookup_here; }
note that const is necessary, but there is no need to modify your class inner state, since the resulting string is not stored.
But this last solution has a problem with const char*: since the string is temporary, until you don't assign it, its buffer is temporary as well (will be destroyed) so decaying into const char* to assign the pointer is clueless (the pointer will point to a dead buffer). You can have a
const char* c_str() const { return std::string(*this).c_str(); } //will call the previous one
but you can use this only into expressions or a pass-through parameter in function calls (since the temporary will exist until the evaluating expression is fully evaluated), not in an assignment towards an l-value (like const char* p; p = myclassinstace.c_str();
)
In all of the above cases (all 1.) you also need:
myclass() {}
myclass(const std::string& s) :my_string(s) { ... }
myclass(const char* s) :my_string(s) { ... }
or - in C++11, just
template<class ...Args>
myclass(Args&&... args) :my_string(std::forward<Args...>(args...)) {}
In case 2., instead of initialize the not existent my_sting, you should use the arguments to set what you will look up (we don't know what it is, since you did not tell us)
Hope in all these option you can find something useful.
Upvotes: 1
Reputation: 19032
You can extend an interface without publically
deriving from it. This prevents the case of problematic polymorphic destruction (aka no virtual destructor):
#include <iostream>
#include <string>
using namespace std;
class MyClass
: private std::string
{
public:
MyClass(const char* in)
: std::string(in)
{}
// expose any parts of the interface you need
// as publically accessible
using std::string::c_str;
using std::string::operator+=;
};
int main()
{
MyClass c("Hello World");
cout << c.c_str() << "\n";
c += "!";
cout << c.c_str() << "\n";
// Using private inheritance prevents casting, so
// it's not possible (easily, that is) to get a
// base class pointer
// MyClass* c2 = new MyClass("Doesn't work");
// this next line will give a compile error
// std::string* pstr = static_cast<MyClass*>(c2);
// delete c2;
}
Upvotes: 1
Reputation: 258548
As per your later edit, that:
MyClass strHello1("Hello word");
std::string strValue = strHello1;
const charValue = strHello1.c_str();
should compile fine, the only solution is to write a wrapper over std::string
:
class MyClass
{
private:
std::string _str;
public:
MyClass(const char*);
//... all other constructors of string
operator std::string& ();
//... all other operators of string
const char* c_str();
//... all other methods of string
friend std::string& operator + ( std::string str, Foo f);
};
//+ operator, you can add 2 strings
std::string& operator + ( std::string str, Foo f);
This however is tedious work and must be tested thoroughly. Best of luck!
Upvotes: 1
Reputation: 20730
If you're not interested in polymorphic deletion of a string*, you can derived from std::string, just getting the behavior of your class behaving "as-a" std::string. No more, no less.
The "you cannot derived from classes that don't have a virtual destructor" litany (if that's the reason you say you cannot extend it) it like the "dont use goto", "dont'use do-while" "don't multiple return" "don't use this or that feature".
All good recommendation from and for people that don't know what they are doing.
std::string
doesn't have a virtual destructor so don't assign new yourcalss
to a std::string*
. That's it.
Just make your class not having a virtual destructor itself and leave in peace. Embedding a string and rewriting all its interface just to avoid inheritance is simply stupid. Like it is stupid writing dozens of nested if to avoid a multiple return, just as its stupid introduce dozens of state flags to avoid a goto or a break. There are cases where the commonly considered weird things must be used. That's why those things exist.
Upvotes: 1
Reputation: 74340
You can add an operator const reference to string, as follows:
class C
{
public:
// Implicit conversion to const reference to string (not advised)
operator const std::string &() const
{
return s_;
}
// Explicit conversion to a const reference to string (much better)
const std::string &AsString() const
{
return s_;
}
private:
std::string s_;
};
As you can see from the comments, it would be much better to add an explicit conversion function if you really need this behavior. You can read about why this is bad in the Programming in C++ Rules and Recommendations article.
Upvotes: 0
Reputation: 35039
You can overload the conversion operator to implicitly convert it to a std::string
:
class MyClass
{
std::string m_string;
public:
operator std::string& ()
{
return m_string;
}
};
Upvotes: 1