Reputation: 25
After developing the plugin, you must build it for Windows and Mac OS simultaneously during the build process.
I've had no problems developing and building on MacOS so far. But now we have to build on Windows.
Libraries (e.g. SWT) used when developing on MacOS are available for both Mac and Windows, so plug-ins built on MacOS can also be used on Windows.
However, when building on Windows, there are libraries that exist only on MacOS and not on Windows.
Because cocoa is a library for MacOS, even if you add this library to the target platform, Windows will not be able to load this library.
What should I do?
Upvotes: 0
Views: 32