Reputation: 1052
I have implemented UITapGestureRecognizer on UIImageView, It is working on first tap. On First Tap, I am hiding that image and starting animation. Once the animations are completed, i am showing the image again. But, for second time, I am not getting the Tap event of that UIImageView.
Following is the code I am using :
- (void)viewDidLoad{
[super viewDidLoad];
defaultDogView= [[UIImageView alloc] initWithFrame:CGRectMake(3, 270, 110, 210)];
[defaultDogView setImage:[UIImage imageNamed:@"dog1.png"]];
defaultDogView.userInteractionEnabled = YES;
[self addGestureRecognizersToPiece:defaultDogView];
[self.view addSubview:defaultDogView];
}
- (void)addGestureRecognizersToPiece:(UIImageView *)piece
{
NSLog(@"in Gesture");
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTapPiece:)];
[tapGesture setDelegate:self];
[piece addGestureRecognizer:tapGesture];
[tapGesture release];
UILongPressGestureRecognizer *longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressPiece:)];
[piece addGestureRecognizer:longPressGesture];
[longPressGesture release];
NSLog(@"%@", [piece gestureRecognizers]);
}
- (void)singleTapPiece:(UITapGestureRecognizer *)gestureRecognizer
{
NSLog(@"Image Tapped");
/** Hide the default Image and start the animation ***/
[defaultDogView setHidden:TRUE];
/***Animating the Dog***/
[dogArray addObject:[SpriteHelpers setupAnimatedDog:self.view numFrames:69 withFilePrefix:@"dog" withDuration:(12) ofType:@"png" withValue:0]];
dogView = [dogArray objectAtIndex:0];
[self performSelector:@selector(callBubbleUpdater) withObject:nil afterDelay:5.5];
}
-(void)showDogFrame{
NSLog(@"%@",[defaultDogView gestureRecognizers]);
[defaultDogView setHidden:FALSE];
defaultDogView.userInteractionEnabled = YES;
}
Upvotes: 2
Views: 2665
Reputation: 1052
Found the Fault. It was because My Animation View was overlapping over the UIImageView. The Only thing I needed to do after Animation Completion was to make my UIImageView zindex 0. I used the following code to resolve the problem :
//animation stuff
//after animation complition
[self.view bringSubviewToFront:bubbleAlphabetView];
Upvotes: 1