Reputation: 1
When using the editor on my oculus quest 3 I can save spatial anchors locally and on cloud, but when I make Apk build and run it on the oculus I always getting fail in result
using method (OVRSpatialAnchor.Save()
) or (OVRSpatialAnchor.SaveAsync()
)
and it Give me OVRSpatialAnchors.OperationResult => Failure when using OVRSpatialAnchor.SaveAsync(IEnumerable<OVRSpatialAnchor> anchors, SaveOptions saveOptions)
I am using unity editor 2023 and (Meta XR ALl in one SDK v62)
and here my SpatialAnchorManager code:
private void CreateAnchor()
{
var createdAnchor = Instantiate(anchor, OVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch), OVRInput.GetLocalControllerRotation(OVRInput.Controller.RTouch));
var spatialAnchor = createdAnchor.AddComponent<OVRSpatialAnchor>();
StartCoroutine(InitSpatialAnchor(spatialAnchor));
}
private IEnumerator InitSpatialAnchor(OVRSpatialAnchor anchor)
{
yield return WaitForInit(anchor);
yield return SaveAsync(anchor);
// OnAnchorCreateCompleted?.Invoke(anchor);
}
protected IEnumerator WaitForInit(OVRSpatialAnchor anchor)
{
while (anchor && (!anchor.Created || !anchor.Localized))
yield return null;
if (anchor == null)
{
Debug.LogWarning($" Failed to create the spatial anchor.");
}
else
{
var a = anchor.GetComponent<Anchor>();
a.Uuid.text = $"Uuid: {anchor.Uuid}";
}
}
protected IEnumerator SaveAsync(OVRSpatialAnchor anchor)
{
var task = anchor.SaveAsync();
while (!task.IsCompleted)
yield return null;
try
{
if (!task.GetResult())
{
var ex = task.GetType();
debugText.text = $" Failed to save the spatial anchor.";
Debug.LogWarning($" Failed to save the spatial anchor.");
}
else
{
var a = anchor.GetComponent<Anchor>();
a.Status.text = $"Saved!!";
PlayerPrefs.SetString("lastCreatedAnchor", anchor.Uuid.ToString());
}
}
catch (Exception ex)
{
debugText.text = $"Exception After Saving: {ex.InnerException?.Message ?? ex.Message}";
}
}
Upvotes: 0
Views: 533
Reputation: 1
It worked fine after switching from work account to personal account on the oculus.
it seems work account was having issues with the spatial anchors.
Upvotes: 0